»Drækon
Administrator
Posts: 139
Staff Member
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Post by »Drækon on Jul 31, 2014 15:34:00 GMT
I think !k should have one more parameter <reason>.
Because CT sometimes forget to use !f and to avoid leaving TT in cells, !a would better include parameter <time (in seconds)>. When the time elapses, TT'll be teleported out of jail.
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dartex
Moderator
Posts: 28
Staff Member
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Post by dartex on Jul 31, 2014 22:26:16 GMT
the !a with time is really good idea , but i don't think kicking with a reason is such important , but i prefer a reason added in !ban instead
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James Bond
Counter-Terrorist
I love DraftCity
Posts: 179
Staff Member
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Post by James Bond on Jul 31, 2014 23:02:43 GMT
Nice ideas, but the solution for stop freekill is auto-kick the player after "x" kills.
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»Drækon
Administrator
Posts: 139
Staff Member
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Post by »Drækon on Aug 1, 2014 5:22:51 GMT
James Bond, what about fighting events and accident kills? Or arena? Innocent people will be kicked.
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Post by mrsamer on Aug 1, 2014 5:44:43 GMT
Nice ideas, but the solution for stop freekill is auto-kick the player after "x" kills. i told them long time ago, but they did not use it
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Post by BladeMasterz on Aug 1, 2014 15:10:03 GMT
To »Drakon Good idea for the arrest with time and Ban reason, I'll try to do that, still I must change the script of v1.7 server for the feature "!fo" (for say a player info), it is only on the Beta server for now (If you have the codes for the lua script, I will save time)
To James Bond and mrsamer For solution "auto-kick the player after "x" kills" is a bad idea, it should not be confused KILL and FREEKILL: if two players consenting want fight, that is not a freekill if a player wants to defend his home / shop if a player wants to defend himself against a freekiller etc ...
The freekiller are mostly players who pulls all players in the street for no reason
We must find a solution to differentiate freekill of kill, for example after being killed, have opens a window to whether if yes or no the victim wishes to make a complaint Or making area, after you kill a player, the score does not change
If we follow your reasoning, if my city did not contain the troll event and event turret, weapons would be useless.
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Post by mrsamer on Aug 1, 2014 16:38:35 GMT
blondie lua have script of remove money in road, and give money in arena, want it?
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James Bond
Counter-Terrorist
I love DraftCity
Posts: 179
Staff Member
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Post by James Bond on Aug 2, 2014 0:09:46 GMT
To James Bond and mrsamer For solution "auto-kick the player after "x" kills" is a bad idea, it should not be confused KILL and FREEKILL: if two players consenting want fight, that is not a freekill if a player wants to defend his home / shop if a player wants to defend himself against a freekiller etc ... The freekiller are mostly players who pulls all players in the street for no reason We must find a solution to differentiate freekill of kill, for example after being killed, have opens a window to whether if yes or no the victim wishes to make a complaint Or making area, after you kill a player, the score does not change If we follow your reasoning, if my city did not contain the troll event and event turret, weapons would be useless. Yes really. I forgot this part when I had the idea.
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Evaldas |*HackersClub
Guest
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Post by Evaldas |*HackersClub on Mar 6, 2015 22:11:33 GMT
Any protection can be easly bypassed.
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