Post by XiBoS55 on Aug 29, 2014 9:16:45 GMT
DooM 1
DooM is the first release of the Doom series, and one of the games that consolidated the first-person shooter genre. With a science fiction and horror style, it gives the players the role of marines who find themselves in the focal point of an invasion from hell. The game introduced deathmatch and cooperative play in the explicit sense, and helped further the practice of allowing and encouraging fan-made modifications of commercial video games. It was first released on December 10, 1993, when a shareware copy was uploaded to an FTP server at the University of Wisconsin.
It's a gory game and it's hellish as f#!k. If you haven't seen DooM 1 in gameplay here's some gameplay.
Some gameplay that was, eh? You can also notice it has somewhat different music. Well, that's right!
It's the SoundBlaster card, though a lot of people use it for MS-DOS.
Though source ports don't have the SoundBlaster music, you can put it on in the Sound Options.
That's all i have to say.
There's also The Ultimate Doom, whit a extra episode. You might wanna check it out.
If you want to try out the Shareware version, here it is: www.doomworld.com/classicdoom/info/shareware.php
DooM 2 : Hell On Earth
The player once again takes the role of the Marine, who, after being stranded on Phobos and subsequently fighting his way out of Deimos and Hell itself, returns home to Earth — only to find that it too has fallen victim to the hellish invasion.
With all the major cities in the world in ruins, the remaining leaders plan to use spacecraft to transport the survivors of Earth's population. However, the starport is the only way for the ships to depart and the demons have protected it with a force field. All of humanity's remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the player remains.
The Marine manages to enter the infested starport, slay all the demons in his way and is able to shut down the force field. Humanity is able to escape, and he sits quietly waiting for death, knowing he saved his species.
Then, the remaining humans have discovered the source of the hellish invasion: the Marine's own hometown. He gets back into the fight and exterminates the hellspawn from the town, and finds another entryway into hell.
To close the portal, he must enter hell again to stop the invasion. After journeying through its twisted surface, the Marine manages to confront the Icon of Sin, a gigantic demon, and kills it. Its gruesome death causes devastation on Hell, and the portal to Earth has been sealed.
Doom II is not a dramatically different game from its predecessor. There were no significant technological developments and no major graphical improvements; gameplay still consists of the player negotiating non-linear levels, picking up keys to unlock new areas, and killing as many monsters as possible. Same things.
The game features only one new weapon, called the Super Shotgun.
There isn't a shareware version of it. So. Search for the game you little b*****d.
Final DooM
Final Doom is a compilation of two standalone Doom II modifications, TNT: Evilution and The Plutonia Experiment, which include full sets of new levels (both of them use the same level structure as Doom II with 30 regular levels and 2 secret levels), new graphics and textures, and new text interlude screens in addition to most of the resources from Doom II and some from Doom. TNT: Evilution contains a new soundtrack, while The Plutonia Experiment uses music from Doom and Doom II: Hell on Earth. It was published in June 1996 by id Software under the initiative of John Romero and developed by members of the fan community belonging to TeamTNT.
TNT: Evilution was developed independently by TeamTNT, and was purchased by id Software when it was practically complete. The Plutonia Experiment, on the other hand, was created specifically for Final Doom after its authors showed some of the id Software developers an incomplete set of levels. Its two authors, while part of TeamTNT and also contributors to TNT: Evilution, produced The Plutonia Experiment independently.
Again, search for the full version.
DooM 3 / BFG Edition
Doom 3 is a sci-fi horror first-person shooter computer game developed by id Software and published by Activision.
Set on November 15 and 16, 2145 in the UAC research center on Mars, Doom 3 is a re-imagining of the original Doom, with a completely new game engine and graphics.
Doom 3 had a long development schedule dating back to 2000, with a well-received demonstration at E3 in 2002, 2003 and 2004. The game was finally released in August of 2004.
The game was developed for Windows and ported to Linux in 2004; five months later, it was also released for Mac OS X (ported by Aspyr) and Xbox (co-developed by Vicarious Visions). The Xbox version is graphically similar to (although less detailed than) the original and features an additional two-player online co-operation mode. An expansion, Doom 3: Resurrection of Evil, developed by Nerve Software and co-developed by id Software, was released on April 4, 2005, and released several months later for Xbox as well. A Doom movie, loosely based on the franchise, was released roughly six months later on October 21, 2005.
Doom 3 focuses on slow methodical gameplay, as opposed to the “run and gun” feel as its predecessors. It received a positive reception for its fear inspiring atmosphere and groundbreaking graphics, but it was criticized mainly for its otherwise simplistic gameplay and clichéd horror effects.
The source code for Doom 3 was released under the GPL.
BFG Edition
Doom 3: BFG Edition is a remastered version of Doom 3 which was released to celebrate the 20th Anniversary since 1993.
John Carmack, id's technical director (and Doom's co-creator), said in a press-release, "DOOM 3 was enthusiastically embraced by gamers worldwide. Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all platforms with a silky smooth frame rate and highly responsive controls. New support for 3D TVs, monitors, and head mounted displays also allows players to experience the game with more depth than ever before. We think shooter fans everywhere will love it."
The BFG Edition includes:
The 2004-era "Doom 3" with enhanced graphics, a checkpoint save system, 3D Capability for 3D Televisions and Achievements(Xbox 360)/Trophies(PS3)
The already-released add-on; "Doom 3: Resurrection of Evil"
The Lost Mission 8-level campaign, which was cut from the original game
Ultimate Doom
Doom II: Hell on Earth, including the "No Rest for the Living" Doom 2 Expansion recently released on Xbox Live.
Unlike the original game which featured the Flashlight as a 'weapon' itself, the BFG Edition instead was 'armor-mounted' meaning players can attack and illuminate dark areas simultaneously.
Late November, the GPL version of the Doom 3 BFG Edition engine was released on GitHub.]
I downloaded these games on uTorrent. It's a hard time.
Source Ports
You thought i was done? Hah! Thought wrong!
The Doom engine has been subject to source ports of the game engine used by the video game Doom. The term usually denotes a modification made by Doom fans, as opposed to any of the official Doom versions produced by id Software or affiliated companies.
The source code for the Doom engine was released to the public in 1997. Although Doom was originally created for MS-DOS, the original source release was for the subsequent Linux version, due to the use of a proprietary sound library in the DOS version. The original purpose of source ports was cross-platform compatibility, but shortly after the release of the Doom source, programmers were correcting old, unaddressed Doom bugs and deficiencies in their own source ports, and later on introducing their own modifications to enhance game features and alter gameplay.
List of Source Ports:
GLDoom
Boom and derivatives
Doomsday Engine and derivatives
DOSDoom and derivatives
Vavoom
ZDoom and derivatives
Chocolate Doom
BeOS
Acorn RISC OS
Amiga
Mac OS X
ZX Spectrum 128K
Commodore VIC-20
-Portable devices
Nintendo DS
Digita OS
iPod
Android
Sony Ericsson
Symbian
Zune and Zune HD
TI-Nspire Series
.
WAD (Where's all the data?) / Mod Community
One of the major, major things that has kept Doom alive and kicking all these years are you folks, the fans. While the original levels of Doom were good fun and all, there's no way Doom would be this popular now if it weren't for user made levels. User levels have changed quite a lot over the years, and in fact the very first wad was made with a hex editor. It's pretty amazing to think how far things have come in ten years. We've gone from making tiny levels in hex editors to editors with 3D previews of maps and the ability to do almost anything to a wad file.
Of course, there would be absolutely no market for WAD editing software if there were no WAD editors. WAD editors, the people I mean, are something of a dying breed, though more seem to surface every day, few stick around, and even fewer actually complete a satisfactory project. These are the people that fuel the single-player Doom community, with their tireless efforts all for really nothing aside from love of the game (and perhaps a little local recognition among Doomers).
While the majority of wads are pretty simple, single level wads with no new graphics or sounds or anything, a lot greater efforts have been embarked upon. Some aim to replace an episode of Doom, some to replace all the maps in Doom 2. Further still some aim to alter the behavior of the monsters and weapons, and some will even go as far as to alter Doom's feel so that when you play their WAD you don't even feel like you're playing Doom.
That's not to say smaller wads don't deserve any recognition, on the contrary, what we strive for is quality, not quantity. If the quality happens to come in large quantities, then that's all the better of course.
So yeah. that's all i got, hope you have some fun.
DooM is the first release of the Doom series, and one of the games that consolidated the first-person shooter genre. With a science fiction and horror style, it gives the players the role of marines who find themselves in the focal point of an invasion from hell. The game introduced deathmatch and cooperative play in the explicit sense, and helped further the practice of allowing and encouraging fan-made modifications of commercial video games. It was first released on December 10, 1993, when a shareware copy was uploaded to an FTP server at the University of Wisconsin.
It's a gory game and it's hellish as f#!k. If you haven't seen DooM 1 in gameplay here's some gameplay.
Some gameplay that was, eh? You can also notice it has somewhat different music. Well, that's right!
It's the SoundBlaster card, though a lot of people use it for MS-DOS.
Though source ports don't have the SoundBlaster music, you can put it on in the Sound Options.
That's all i have to say.
There's also The Ultimate Doom, whit a extra episode. You might wanna check it out.
If you want to try out the Shareware version, here it is: www.doomworld.com/classicdoom/info/shareware.php
DooM 2 : Hell On Earth
The player once again takes the role of the Marine, who, after being stranded on Phobos and subsequently fighting his way out of Deimos and Hell itself, returns home to Earth — only to find that it too has fallen victim to the hellish invasion.
With all the major cities in the world in ruins, the remaining leaders plan to use spacecraft to transport the survivors of Earth's population. However, the starport is the only way for the ships to depart and the demons have protected it with a force field. All of humanity's remaining soldiers make a desperate assault on the starport, but eventually they are decimated and only the player remains.
The Marine manages to enter the infested starport, slay all the demons in his way and is able to shut down the force field. Humanity is able to escape, and he sits quietly waiting for death, knowing he saved his species.
Then, the remaining humans have discovered the source of the hellish invasion: the Marine's own hometown. He gets back into the fight and exterminates the hellspawn from the town, and finds another entryway into hell.
To close the portal, he must enter hell again to stop the invasion. After journeying through its twisted surface, the Marine manages to confront the Icon of Sin, a gigantic demon, and kills it. Its gruesome death causes devastation on Hell, and the portal to Earth has been sealed.
Doom II is not a dramatically different game from its predecessor. There were no significant technological developments and no major graphical improvements; gameplay still consists of the player negotiating non-linear levels, picking up keys to unlock new areas, and killing as many monsters as possible. Same things.
The game features only one new weapon, called the Super Shotgun.
There isn't a shareware version of it. So. Search for the game you little b*****d.
Final DooM
Final Doom is a compilation of two standalone Doom II modifications, TNT: Evilution and The Plutonia Experiment, which include full sets of new levels (both of them use the same level structure as Doom II with 30 regular levels and 2 secret levels), new graphics and textures, and new text interlude screens in addition to most of the resources from Doom II and some from Doom. TNT: Evilution contains a new soundtrack, while The Plutonia Experiment uses music from Doom and Doom II: Hell on Earth. It was published in June 1996 by id Software under the initiative of John Romero and developed by members of the fan community belonging to TeamTNT.
TNT: Evilution was developed independently by TeamTNT, and was purchased by id Software when it was practically complete. The Plutonia Experiment, on the other hand, was created specifically for Final Doom after its authors showed some of the id Software developers an incomplete set of levels. Its two authors, while part of TeamTNT and also contributors to TNT: Evilution, produced The Plutonia Experiment independently.
Again, search for the full version.
DooM 3 / BFG Edition
Doom 3 is a sci-fi horror first-person shooter computer game developed by id Software and published by Activision.
Set on November 15 and 16, 2145 in the UAC research center on Mars, Doom 3 is a re-imagining of the original Doom, with a completely new game engine and graphics.
Doom 3 had a long development schedule dating back to 2000, with a well-received demonstration at E3 in 2002, 2003 and 2004. The game was finally released in August of 2004.
The game was developed for Windows and ported to Linux in 2004; five months later, it was also released for Mac OS X (ported by Aspyr) and Xbox (co-developed by Vicarious Visions). The Xbox version is graphically similar to (although less detailed than) the original and features an additional two-player online co-operation mode. An expansion, Doom 3: Resurrection of Evil, developed by Nerve Software and co-developed by id Software, was released on April 4, 2005, and released several months later for Xbox as well. A Doom movie, loosely based on the franchise, was released roughly six months later on October 21, 2005.
Doom 3 focuses on slow methodical gameplay, as opposed to the “run and gun” feel as its predecessors. It received a positive reception for its fear inspiring atmosphere and groundbreaking graphics, but it was criticized mainly for its otherwise simplistic gameplay and clichéd horror effects.
The source code for Doom 3 was released under the GPL.
BFG Edition
Doom 3: BFG Edition is a remastered version of Doom 3 which was released to celebrate the 20th Anniversary since 1993.
John Carmack, id's technical director (and Doom's co-creator), said in a press-release, "DOOM 3 was enthusiastically embraced by gamers worldwide. Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all platforms with a silky smooth frame rate and highly responsive controls. New support for 3D TVs, monitors, and head mounted displays also allows players to experience the game with more depth than ever before. We think shooter fans everywhere will love it."
The BFG Edition includes:
The 2004-era "Doom 3" with enhanced graphics, a checkpoint save system, 3D Capability for 3D Televisions and Achievements(Xbox 360)/Trophies(PS3)
The already-released add-on; "Doom 3: Resurrection of Evil"
The Lost Mission 8-level campaign, which was cut from the original game
Ultimate Doom
Doom II: Hell on Earth, including the "No Rest for the Living" Doom 2 Expansion recently released on Xbox Live.
Unlike the original game which featured the Flashlight as a 'weapon' itself, the BFG Edition instead was 'armor-mounted' meaning players can attack and illuminate dark areas simultaneously.
Late November, the GPL version of the Doom 3 BFG Edition engine was released on GitHub.]
I downloaded these games on uTorrent. It's a hard time.
Source Ports
You thought i was done? Hah! Thought wrong!
The Doom engine has been subject to source ports of the game engine used by the video game Doom. The term usually denotes a modification made by Doom fans, as opposed to any of the official Doom versions produced by id Software or affiliated companies.
The source code for the Doom engine was released to the public in 1997. Although Doom was originally created for MS-DOS, the original source release was for the subsequent Linux version, due to the use of a proprietary sound library in the DOS version. The original purpose of source ports was cross-platform compatibility, but shortly after the release of the Doom source, programmers were correcting old, unaddressed Doom bugs and deficiencies in their own source ports, and later on introducing their own modifications to enhance game features and alter gameplay.
List of Source Ports:
GLDoom
Boom and derivatives
Doomsday Engine and derivatives
DOSDoom and derivatives
Vavoom
ZDoom and derivatives
Chocolate Doom
BeOS
Acorn RISC OS
Amiga
Mac OS X
ZX Spectrum 128K
Commodore VIC-20
-Portable devices
Nintendo DS
Digita OS
iPod
Android
Sony Ericsson
Symbian
Zune and Zune HD
TI-Nspire Series
.
WAD (Where's all the data?) / Mod Community
One of the major, major things that has kept Doom alive and kicking all these years are you folks, the fans. While the original levels of Doom were good fun and all, there's no way Doom would be this popular now if it weren't for user made levels. User levels have changed quite a lot over the years, and in fact the very first wad was made with a hex editor. It's pretty amazing to think how far things have come in ten years. We've gone from making tiny levels in hex editors to editors with 3D previews of maps and the ability to do almost anything to a wad file.
Of course, there would be absolutely no market for WAD editing software if there were no WAD editors. WAD editors, the people I mean, are something of a dying breed, though more seem to surface every day, few stick around, and even fewer actually complete a satisfactory project. These are the people that fuel the single-player Doom community, with their tireless efforts all for really nothing aside from love of the game (and perhaps a little local recognition among Doomers).
While the majority of wads are pretty simple, single level wads with no new graphics or sounds or anything, a lot greater efforts have been embarked upon. Some aim to replace an episode of Doom, some to replace all the maps in Doom 2. Further still some aim to alter the behavior of the monsters and weapons, and some will even go as far as to alter Doom's feel so that when you play their WAD you don't even feel like you're playing Doom.
That's not to say smaller wads don't deserve any recognition, on the contrary, what we strive for is quality, not quantity. If the quality happens to come in large quantities, then that's all the better of course.
So yeah. that's all i got, hope you have some fun.